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(Ver detalles)MOLESKINE
Cuaderno de bocetos, 80 páginas, 9 x 14 cm, cartulina de alta calidad libre de cloro, bolsillo interior con fuelle, cubiertas de cartoné de puntas redondeadas.El cuaderno para bocetos, dibujos y temple. La historia de Moleskine ......
IF HOUSE
Uno de los artículos favoritos para regalar a cualquier edad. Todo el abecedario en marcadores terminados en acero inoxidable, fáciles de utilizar y muy útiles. ¡Elige tu letra¡ Estás en la letra H ...
"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library
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