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WORD, EXCEL, OUTLOOK 2000
VV.AA.
CENTRO DE ESTUDIOS ADAMS, 2004

Resumen del libro

El presente manual tiene como objetivo que el usuario llegue a conocer las bases de trabajo y las herramientas de que disponen los programas ofimáticos de Word y Excel, así como el programa Outlook, todos ellos en su versión 2000.

10,00 €

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LINEX EMPRESA: LA MEJOR HERRAMIENTA PARA LA GESTION EMPRESARIAL
NICOLAS ET AL. LOPEZ DE LERMA
EDIT-LIN, S.L., 2004

Resumen del libro

Este volumen ofrece una gua de instalacin e iniciacin a LinEx Empresa que incluye, adems, varios captulos que tratan en profundidad el uso de los programas incluidos en el paquete empresarial Gestin LinEx (Facturacin y Contabilidad).

30,00 €

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NESSUS NETWORK AUDITING (CD INCLUDES)
RENAUD DERAISON
SYNGRESS, 2004

Resumen del libro

Jay Beale, Andy Johnston, Haroon Meer, Roelof Temmingh, Renaud DeraisonThe ONLY Book to Read if You Run Nessus Across the Enterprise Ever since its beginnings in early 1998, the Nessus Project has attracted security researchers from all walks of life. It continues this growth today. It has been adopted as a de facto standar d by the security industry, vendor, and practitioner alike, many of whom rely on Nessus as the foundation to their security practices. Now, Nessus project founder Renaud Deraison and a team of leading developers have created the definitive book for the Nessus community. * Perform a Vulnerability Assessment Use Nessus to find programming errors that allow intruders to gain unauthorized access. * Obtain and Install Nessus Install from source or binary, set up up clients and user accounts, and update your plug-ins. * Modify the Preferences Tab Specify the options for Nmap and other complex, configurable components of Nessus. * Understand Scanner Logic and Determine Actual Risk Plan your scanning strategy and learn what variables can be changed. * Prioritize Vulnerabilities Prioritize and manage critical vulnerabilities, information leaks, and denial of service errors. * Deal with False Positives Learn the different types of false positives and the differences between intrusive and nonintrusive tests. * Get Under the Hood of Nessus Understand the architecture and design of Nessus and master the Nessus Attack Scripting Language (NASL). * Scan the Entire Enterprise Network Plan for enterprise deployment by gauging network bandwith and topology issues. Your Solutions Membership Gives You Access to: Comprehensive FAQ page that consolidates all of the key points of this book into an easy to search web page "From the Author" Forum where the authors post timely updates and links to related sites The complete code listings from the book ... Leer resumen completo

36,20 €

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PID CONTROLLERS: THEORY, DESIGN AND TUNING
KARL J. ASTROM y T. HAGGLUND
ISA INTERNATIONAL, 2004

133,50 €

(Tapa dura)

THE CARRARA STUDIO 3.0 HANDBOOK (INCLUYE CD)
MIKE DE LA FLOR
CHARLES RIVER MEDIA, 2003

Resumen del libro

Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more. Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user interface for your own projects. From there you'll master the powerful modeling tools as you work through tutorials on character, technical, organic, and terrain modeling. Next, you'll learn to harness Carrara Studio shaders for texturing 3D models, including creating procedural shaders, using projection mapping, shading domains, and putting the new UV Editor to work. To learn the animation tools, you'll work through tutorials on creating a walk cycle using Inverse Kinematics, rigging a character with bones, and testing out the physics and particles tools. Finally, you'll explore the new, multi-hybrid render engine and gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects, as well as non-photorealistic rendering techniques. This is the one resource you need to master Carrara Studio 3. ... Leer resumen completo

61,90 €

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INTRODUCTION TO MEDIA PRODUCTION: THE PATH TO DIGITAL MEDIA PRODU CTION (3RD ED.)
FOCAL PRESS, 2004

Resumen del libro

Introduction to Media Production, Third Edition, provides students with a practical framework for all aspects of media production by addressing the technological and aesthetic changes that have shaped the industry. Offering both hands-on instruction and theoretical information, it provides a sound basis for the techniques, operations, and philosophies of media production in the new digital environment. The new edition has been updated throughout with detailed information on how digital processes have changed everything from shooting to editing to finishing. It includes content on the Internet, writing for the Internet, Graphics and Animation. * Comprehensive introduction to media production, including video, audio, film, and graphics * Updated to reflect new digital techniques and workflow * Goes beyond the technical to cover aesthetics ... Leer resumen completo

59,00 €

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15,00 €

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SELINUX: NSA S OPEN SOURCE SECURITY ENHANCED LINUX
O'REILLY & ASSOCIATES, 2004

Resumen del libro

McCarty (information technology, Azusa Pacific University) provides step-by-step instructions for installing and initially configuring security enhanced Linux (SELinux) on several popular Linux distributions, explains the basic user administration tasks, and describes the process of writing and revising policies. He introdu ces the syntax of policy files, discusses the directives that relate to user roles, and illustrates how to adjust SELinux systems to users' needs. Annotation ©2004 Book News, Inc., Portland, OR ... Leer resumen completo

43,80 €

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20,00 €

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INTERNET: CURSO DE INICIACION (4ª ED.)
INFOR BOOK'S EDICIONES, 2004

Resumen del libro

El libro que tiene usted en sus manos es una guía PRÁCTICA que le conducirá paso a paso por todos y cada uno de los servicios que se encuentran en la Red.Después de numerosas reimpresiones en poco más de un año esta cuarta edición actualiza toda la información al tiempo que la amplia.Desde configurar y asegurar la conexión a Internet hasta la descarga de archivos a su ordenador mientras escucha la radio en directo u observa páginas con realidad virtual, pasando por visua-lizar fragmentos de vídeo o charlar vía IRC con sus amigo preferido.Este manual ha sido escrito desde la experiencia de la enseñanza para que con su metodología pueda ser utilizado indistintamente por usuarios de forma autodidacta, en academias o centros de for-mación de forma tutorizada.El libro que tiene usted en sus manos es una guía PRÁCTICA que le conducirá paso a paso por todos y cada uno de los servicios que se encuentran en la Red.Después de numerosas reimpresiones en poco más de un año esta cuarta edición actualiza toda la información al tiempo que la amplia.Desde configurar y asegurar la conexión a Internet hasta la descarga de archivos a su ordenador mientras escucha la radio en directo u observa páginas con realidad virtual, pasando por visua-lizar fragmentos de vídeo o charlar vía IRC con sus amigo preferidoEste manual ha sido escrito desde la experiencia de la enseñanza para que con su metodología pueda ser utilizado indistintamente por usuarios de forma autodidacta, en academias o centros de for-mación de forma tutorizada. ... Leer resumen completo

21,75 €

(Tapa dura)

WORD EXCEL OUTLOOK 2000
VV.AA.
CENTRO DE ESTUDIOS ADAMS, 2004

Resumen del libro

Estructurado en test de tema, parciales por bloques de temas y exámenes generales de todo el programa, además de un simulacro de examen final basado en exámenes de las últimas convocatorias, sus más de 1.400 preguntas le permitirán no sólo evaluar el estado de aprendizaje de la materia, sino también avanzar en el conocimien to de la misma a través del método de aprendizaje por error, mediante el cual el opositor aprende fácilmente de los errores cometidos y memoriza más eficazmente los contenidos. De esta manera, este libro se configura como un elemento imprescindible para la preparación eficaz de esta oposición, permitiéndole descubrir qué contenidos es necesario que repase para un correcto aprendizaje de los temas. ... Leer resumen completo

10,00 €

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JUEGOS ESTACIONARIOS DE PISO Y DE PARED
ROSA ELENA ('ROSY') PEREZ A.
KINESIS EDITORIAL, 2004

Resumen del libro

Juegos Estacionarios de Piso y de Pared, recupera los juegos en tres perspectivas: El disfrute del tiempo libre, la pedagogía y la socialización. En estas tres dimensiones se desarrollan habilidades y destrezas, se establecen amables espacios comunicacionales y se aprende a divertirse sanamente con los recursos del medio. C on frecuencia se piensa que el tema de la calidad de la educación está asociado a cuestiones de muy difícil comprensión y, por lo tanto, de casi imposible aplicación. Por el contrario, propuestas como esta nos ponen de presente que la calidad debe contener calidez, transparencia, sencillez, invitación, cooperación, ingenio, provocación y búsqueda, atributos que están presentes en cada uno de nosotros. Este libro, es un buen logro pedagógico y didáctico, que nos invita a superar el concepto de educar como mero discurso, recomendado a tod@s l@s educador@s con la seguridad de que encontrarán en él una herramienta excelente de trabajo, un refrescamiento a sus prácticas pedagógicas y unas importantes pistas sobre lo que deberá ser la educación del futuro, en la cual seguramente volverá a comulgar el conocimiento con el corazón. ... Leer resumen completo

20,00 €

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PAISAJES 3D
VV.AA.
CEAC, 2004

Resumen del libro

Stéphane Belin, Renaud Bellefon, Luc Bianco, Olivier Cousinou, Yann Dupont, Pascal Marié, Patrick Merminod y Jean-Maarc Négroni. Esta obra presenta, en nueve talleres, el making of de paisajes 3D realizados por artistas digitales de universos creativos muy diferentes. Estas composiciones se han elaborado con programas espec ializados, como Vue DEsprit o Terragen, o con programas de 3D más generales, como Maya y 3ds max. Desde paisajes de montaña y a la orilla del mar, de un sorprendete realismo, hasta parajes evocadores de fantasía, pasando por paisajes industriales, este cuaderno le conducirá al corazón de la creación 3D a través de diferentes experiencias y miradas cruzadas. ... Leer resumen completo

20,75 €

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106,65 €

(Tapa dura)

12,50 €

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15,50 €

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LEARNING MAYA 6: FOUNDATION (INCLUYE DVD)
ALIAS
SYBEX, 2004

Resumen del libro

Learning Maya 6: Foundation is your key to learning Maya quickly and easily. Join the tens of thousands of other users who have proved their Maya skills by creating the Bouncing Ball, Jack-in-the-box, Primitive Man, Spaceships and, most importantly, Salty the Seal. Get hands-on experience with Maya's key tools and technique s through project-based lessons while you learn to model, animate, render, and add dynamic effects to your creations. With Learning Maya 6: Foundation you'll model with NURBs and Polygons, animate, texture map, add visual effects and render your scenes. We've also added instructor-led chapter overviews, presented by an Alias Certified Instructor to further demonstrate the concepts covered in the book. Get up to speed in Maya 6.0 with Learning Maya 6.0: Foundation. ... Leer resumen completo

97,35 €

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77,90 €

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LEARNING MAYA 6: CHARACTER RIGGING (INCLUYE DVD)
ALIAS
SYBEX, 2004

Resumen del libro

Learning Maya 6: Character Rigging will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master Get hands-on experience with the innovative tools and powerful techniques available in Maya as you learn to make your rigs more customizable an d easier for artists to work with. Learning Maya 6: Character Rigging will allow you to explore character rigging based on a human character - walking you through the process as you rig arms, legs, a face and more. You'll learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Working with a low-count polygonal model, you'll learn to work with complex joints such as shoulders and hands. Learning Maya 6 ] Character Rigging teaches you to make the right decisions in the planning stages so that you can save time and frustration at the animation stage. Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter-by-chapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions. You'll also take advantage of Maya Beginner's Guide: Animation to help you get started right away ... Leer resumen completo

77,90 €

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INTRODUCING MAYA 6: 3D FOR BEGINNERS
DAROISJ DERAKHANI
SYBEX INC, 2004

Resumen del libro

"If you're just beginning to dive into the world of 3D, this is the book for you." --Animation Magazine Alias' Academy Awardwinning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brillian t digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes. Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya6: 3D for Beginnersis the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easy-to-grasp text offers a practical and fun approach to learning Maya’s core features. Clear-cut, engaging lessons let you try out these features using working files provided on the CD. You’ll also find an abundance of instructional and inspirational art on the CD and full-color insert. Enter a New Dimension Get a solid grasp of the core Maya and 3D Learn to navigate the new Maya 6 interface Experiment with Maya modeling Explore the basics of NURBS, polygons, and subdivision surfaces Discover the nuances of shading and texturing Try your hand at animation Get a feel for Maya lighting, rendering, and dynamics Find out how to use Maya and Photoshop in unison ... Leer resumen completo

48,65 €

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97,35 €

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HAND-HELD VISIONS: THE USES OF COMMUNITY MEDIA
DEEDEE HALLECK
FORDHAM UNIVERSITY PRESS, 2002

30,65 €

(Tapa blanda)

JAVA ENTENDER Y DOMINAR (INCLUYE CD)
OZIEL MOREIRA NETO
DIGERATI, 2004

29,00 €

(Tapa blanda)

CORPORATE WARRIORS: THE RISE OF THE PRIVATIZED MILITARY INDUSTRY
P.W. SINGER
CORNELL UNIVERSITY PRESS, 2004

22,70 €

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THE ART OF DOWNLOADING MUSIC
STEVE LEVINE
SANCTUARY PUBLISHING, 2004

Resumen del libro

Steve LevineMusic downloading has become a genuine phenomenon, capturing the imagination of millions of consumers. Apple's breakthrough personal music system, the iPod and iTunes store, offers a vast catalog that is easily downloadable. Written by renowned record producer Steve Levine, The Art of Downloading Music, explains every aspect of downloading: getting started online; equipment needed (with price guide); using programs like Garage Band; dealing with bugs; copyright issues; creating and listening to music; buying tunes online; and much more. Included are a glossary of terms and a guide to useful sites. ... Leer resumen completo

10,08 €

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GRAPHS AND DIGRAPHS (4TH ED.)
GARY CHARTRAND
CHAPMAN & HALL/CRC, 2004

Resumen del libro

 Gary Chartrand, Linda LesniakGraph theory is becoming a major study in mathematics, largely due to its wide variety of applications in such areas as computer science, chemistry, and electronics. In this fourth edition, Chartrand (Western Michigan U.) and Lesniak (Drew U.) have streamlined some of their material (parti cularly the proofs of theorems) and added information from new research. They describe the basic concepts of graphs, their structure (such as cut-vertices, bridges, and blocks, Cayley color graphs and the reconstruction problem), trees and connectivity. They examine Eulerian and Hamiltonian graphs and digraphs, and planar and directed graphs. They then describe features of graphs such as embeddings, colorings, matchings, factors, decompositions, and domination. They follow by describing the extremal and Ramsey theories, and the probabilistic methods in graph theory. They close with an interesting list of books on graph theory from 1936 to 2004. ... Leer resumen completo

75,45 €

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THE GAME ASSET PIPELINE
BEN CARTER
CHARLES RIVER MEDIA, 2004

Resumen del libro

Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of d evelopment hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system. ... Leer resumen completo

39,60 €

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GAME PROGRAMMING: GOLDEN RULES (INCLUDES CD-ROM)
MARTIN BROWNLOW
CHARLES RIVER MEDIA, 2004

Resumen del libro

Game Programming Golden Rules provides indispensable techniques that should be part of every game programmer's arsenal. Written as a series of easy-to-remember rules, the book provides a building block approach in which each new rule builds upon the previous one. Each rule is written as a simple principle and covered from t he perspective of how it works in the overall structure of a game project. Topics covered include effective searching and spatial partitioning to data optimization, finite state machines, data driven game systems, and scripting languages. By mastering these areas and applying the rules, programmers learn how to ease the workload for themselves and the rest of the team, resulting in a less painful, smoother, and faster game development cycle. By the end of the book, readers will have deeper confidence and a more profound understand-ing of the essential techniques of game programming. This book is an excellent resource for those wanting to break into the industry as well as seasoned veterans looking to enhance and refine their skills. ... Leer resumen completo

48,45 €

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DESIGNING DVD MENUS: HOW TO CREATE PROFESSIONAL-LOOKING DVDS
MICHAEL BURNS, CHRIS SCHMIDT y GEORGE CAINNS
ILEX, 2004

Resumen del libro

 Chris Schmidt, George Cairns, Michael Burns The rapid drop in costs and the improved functionality of authoring software has brought DVD production within the scope of every home moviemaker. A good-looking and functional menu is critical to the success of any DVD - without it, end users cannot find their way to the re al content. Designing DVD Menus provides both hobbyist moviemakers and design professionals at any level of expertise with all the information and inspiration they need to create slick, stylish, exciting DVDs. It demystifies the jargon and explains technical issues in simple language. Employing plenty of easy-to-follow, step-by-step work-throughs, it encourages readers to focus on getting creative with their ideas. It is full of projects that show how to use animation, picture-within-picture, background movie clips, and audio and imaging effects to create stunning titles, menu screens, transitions, and interactive features. Overall, it offers a wealth of tips and tricks to give DVD designs that cool, professional edge. * The definitive guide to creating slick, stylish, exciting DVDs. * Invaluable for design professionals as well as aspiring filmmakers and home users. * Covers the basics of user interface design as well as advanced techniques for creating animated menus. Note: This synopsis may refer to a different edition of this book. ... Leer resumen completo

45,00 €

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MAKE YOUR OWN MUSIC VIDEO
ED GASKELL
ILEX, 2001

Resumen del libro

Gaskell, Ed The advent of affordable digital video cameras and desktop-editing applications, coupled with the fact that everyone knows a struggling musician, has blown the music video genre wide open. Image and audio quality, professional-level special effects, and easy distribution via DVD or the Web mean that almost any a mbitious moviemaker, musician, or band manager can now have a crack at creating that breakthrough promo video. "Make Your Own Music Video" reveals the entire process with techniques that apply to any hardware/software environment-- from tuning up, synching up, and wrapping up to laying down, cutting down, and burning down. Readers get straightforward, practical advice on how to make cool, entertaining, professional-quality music videos. The book tackles everything from choosing and using the right kit, through rehearsing a band and dealing with inflated showbiz egos, to the nitty-gritty of synching edited video and audio tracks and compressing footage for streaming on the Internet. ... Leer resumen completo

36,00 €

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