APPLICATION DESIGN FOR WEARABLE COMPUTING
Por
DAN SIEWIOREK
Estado: DE 2ª MANO (BUENO)
Vendido por Brand New Used Books
Envío desde Sevilla, España Península lo tendrás en Transporte vendedor profesional
Sinopsis
The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers—wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer’s closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors
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