Fun Inc.
Why games are the 21st Century's most serious business
Sinopsis
Tom Chatfields Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendos employees were more profitable per head than Googles. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.
Independent
eReader Vivlio Light 6 con 10 € de descuento
Disfruta de tus lecturas este otoño con el eReader Vivlio Light 6 y ahorra 10 €. Oferta válida hasta el 5 de octubre o hasta agotar existencias (250 unidades).
Léelo en cualquier dispositivo
Ficha Técnica
Editorial: Virgin Digital
ISBN: 9780753523025
Idioma: Inglés
Fecha de lanzamiento: 14/01/2010
Año de edición: 2011
Especificaciones del producto
Recibe novedades de Tom Chatfield directamente en tu email
Reseñas sobre Fun Inc.
Comparte tu experiencia con la comunidad lectora.
0 Reseñas
Sólo por opinar entras en el sorteo mensual de tres tarjetas regalo valoradas en
20€