OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. "OpenGL(R) Distilled" provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you'' re looking for. You'' ll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics includeDrawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
Youre blind. You interact with a sighted world by touch. Everything you do requires memory, agility, and concentration. Despite new challenges each day, you persevere and succeed. Youre a problem solver.If thats you, then you already possess the skills to solve the tactile Rubiks Cube.Solve It! is written for youthe blind cuber, solving a tactile cube by touch. It contains no illustrations or diagrams. Whether you read it with screen reading software or a braille display, Solve It! explains every step with 100% accessible plain text.If youre new to the cube, this book features a solution that is easy to learn and master. But Solve It! goes beyond basic information. It includes a speedcubing method that will dramatically reduce your solution time. After you read this book, youll be ready to solve competitivelysomething most blind cubers never attempt.Stop ignoring that dusty tactile cubeget ready to Solve It! "A crucial aspect of blind culture is information sharing. Whether its the braille code traveling from finger to finger across schools in the nineteenth century, or blind inventors telegraphing accessible electronics diagrams in morse code, blind people have always found ways to share information using the technology available to them. Solve It! is firmly within this tradition, offering a friendly and precise experts guide to the fun and fascinating world of tactile cubing. This book will appeal to both the aspiring speed-cuber and the novice whos never touched a tactile cube before. Highly recommended."Andrew Leland, author of The Country of the Blind: A Memoir at the End of Sight "This unique guide puts an accessible twist on a classic puzzle, taking blind cubers from their first solve to their first speedcubing competition."Kristina Lim, teacher and speedcuber